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<  Tech Support  ~  QUICK SAVE AND QUICK LOAD ELAPSED TIMES
dougsan
PostPosted: Sun Dec 16, 2007 12:53 pm  Reply with quote
Lesser zombie
Lesser zombie

Joined: 13 Dec 2007
Posts: 2

This is for Alpha Prime. The forum s/w keeps defaulting me to BE.

AP is a good game with an interesting story and all. The problem I have with it is it takes up to 40 seconds to quick save (F5) and even longer to Quick Load (F9). Yes, the problem could be with my machine but I doubt it - dual processor, max memory, 80 gig of open storage space, all drivers up to date. Anyone else experiencing this problem and any suggestions for a fix?

O/S Vista Ult. on Drive C. All gaming related s/w and program files on Drize Z.
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Crawdaddy79
PostPosted: Sun Dec 16, 2007 9:54 pm  Reply with quote
Skeleton warrior
Skeleton warrior

Joined: 08 Jan 2005
Posts: 35

Typically the cause for long saving/loading is low system RAM.

If you are running AP on Vista then you should have at least 1.5 GB to avoid the extensive loading times.
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dougsan
PostPosted: Tue Dec 18, 2007 12:40 am  Reply with quote
Lesser zombie
Lesser zombie

Joined: 13 Dec 2007
Posts: 2

Thanks for the quick response. The system memory is 4G with at least 1.9G free and available at all times. There must be something I've set up incorrectly! Interestingly, AP is the only game with this Quick Save and Quick Load problem!
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Crawdaddy79
PostPosted: Tue Dec 18, 2007 3:25 am  Reply with quote
Skeleton warrior
Skeleton warrior

Joined: 08 Jan 2005
Posts: 35

Very strange there... You shouldn't be having this problem. Smile
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Fido
PostPosted: Fri Feb 29, 2008 2:41 pm  Reply with quote
Black element priest
Black element priest

Joined: 27 Jul 2004
Posts: 135

Hi,

this is strange. The quick save/load should take about 5sec. Do you use some resident antivirus software? It looks like conflict with some other software in your machine.
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Black Element Software
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Xiaopang
PostPosted: Sat Mar 07, 2009 5:24 am  Reply with quote
Lesser zombie
Lesser zombie

Joined: 07 Mar 2009
Posts: 3

i have the same problem and it's NOT a problem with conflicting software...you as a programmer should know. i traced the game's savegame loading behaviour and here are some funny facts: out of a 50 second loading time for a quicksave, the game took 45 secs to parse a 5MB savegame in 2 and 4 byte chunks...refreshing the actual data in the game really just took 5 seconds. everybody knows that hdd-performance is at its lowest when it comes to reading small chunks of data! why didn't you load the savegame into the memory first before parsing it?? this would have avoided the problem. even a simple on the fly compression of the save states would have lowered the parsing on the hdd down to only 15% of its original time...
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Fido
PostPosted: Mon Mar 09, 2009 9:30 am  Reply with quote
Black element priest
Black element priest

Joined: 27 Jul 2004
Posts: 135

Xiaopang wrote:
i have the same problem and it's NOT a problem with conflicting software...you as a programmer should know. i traced the game's savegame loading behaviour and here are some funny facts: out of a 50 second loading time for a quicksave, the game took 45 secs to parse a 5MB savegame in 2 and 4 byte chunks...refreshing the actual data in the game really just took 5 seconds. everybody knows that hdd-performance is at its lowest when it comes to reading small chunks of data! why didn't you load the savegame into the memory first before parsing it?? this would have avoided the problem. even a simple on the fly compression of the save states would have lowered the parsing on the hdd down to only 15% of its original time...


And you should know, that HDD data are cached into bigger buffer by system itself, so you can just lower overhead of calling OS functions by repeating this functionality in application. If your system takes 45secs for parsing 5MB, it's probably because you have hooked some antivirus into system or another performance hog.
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Black Element Software
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